

The problem its range is personal and its a 4th level spell so no potions.

ANY ray directed at you is automatically reflected harmlessly away. The spell makes you immune to all ranged touch attacks, including ray spells and ray attacks made by creatures. Here is one way to fight a beholder, cast ray deflection. If the DM is going to use the best cheese he can when facing a beholder do the same in return. If you can make a 90° arc at any point that had more then 3 eye rays shot through it, its cheating.Ī few things that can help, darkness, mirror image, displacement, anything that gives concealment or an outright miss chance. Personally I say putting the 90° degree arc line between the party members is cheating where ever the first eye ray fires should be the center of the 90° degree arc, as is any of that move nonsense, That limitation was created for reason and is part of his CR. The beholder could not stay a float with 300lbs of reptilian fighter clinging to him I was far stronger then the beholder giving me the grapple advantage despite its larger size. I once had my fighter leap off a tower, grab onto a beholder with a grapple and force it to the ground. Putting you right back at square one - vulnerable people exiting the Antimagic Cone if they want to do something, opening them up to rays that target their weaknesses.Įdit: The Monster Makeover gives Beholders a +4 racial bonus to the save DCs of their eye rays, to handle the issue of save DCs being laughably low. It can easily fly out of reach from your puny mundane melee weapons. terrain feature onto you from above, or Telekinesis far more effective projectiles into the Antimagic field onto your squishy, magic-free hides. The beholder can proceed to Disintegrate the ceiling/etc. The beholder still has Telekinesis and Disintegrate - with the Monster Makeover for Beholders, they can use Disintegrate twice per round and Telekinesis four times per round. Main tactic #2: Force the beholder to focus on you with its Antimagic Cone by being too much of a threat otherwise, then pepper it with ranged weapons. Clumping together to reduce the number of rays a beholder can use against you is useless.
#Beholder 2 origin crash free
But I just realized something - pretty much every tactic for fighting beholders is useless.Ī creature with good or average maneuverability can use some of its speed to turn in place.Ī beholder's eye rays are free actions, meaning it can Hustle and simply turn in place, rotating out used stalks and then settling on you again at the end of its turn with its Antimagic Cone. Wow, this is the third thread on beholders I've created in a two-day span.
